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41. New Industrial Ship Ideas - PI + others - in Player Features and Ideas Discussion [original thread]
Edited by: Ron Livingston on 15/07/2010 14:24:42 @Party Scout A less afk approach was like the mechanics you suggested would interfere with Dust. And during the extraction process with this ship it can be ganked to hell, that can be something...
- by Ron Livingston - at 2010.07.15 14:22:00
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42. Bounty Hunting - in Player Features and Ideas Discussion [original thread]
Bayram, I agree that the bounty system needs work. I think the bounty contract should be able to be accepted by many people, because being hunted by one person isn't enough. Also, this would open a new bounty hunter career path. :-) Also, this is...
- by Ron Livingston - at 2010.07.12 14:15:00
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43. plexes no longer special so.... - in Player Features and Ideas Discussion [original thread]
Stupid idea. And why would a pirate have a concord pilot license extention??
- by Ron Livingston - at 2010.07.12 14:05:00
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44. Removing local - a refined idea - in Player Features and Ideas Discussion [original thread]
I think the OP had some good points. I really hate that if you cov cyno with black ops and cov ops fleet. Which should be absolutely undetecable.. everyone sees the local spike and runs away before you can strike. Thats really stupid. I'd go for h...
- by Ron Livingston - at 2010.07.12 13:54:00
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45. [future proposal] Invulnurable pirates and canflippers - in Player Features and Ideas Discussion [original thread]
I think the orginal idea is a good one. The NPC corps should be wardecable, but can't due to noobs needing protection, and you can't have PVP corps attacking the NPC stations. But if it was more realistic, and a NPC corp could be war decced I assu...
- by Ron Livingston - at 2010.07.12 13:46:00
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46. EVE: The Way It Was - in Player Features and Ideas Discussion [original thread]
Saelie made a very good point about the bubbles. How about making high sec pockets and null sec pockets surrounded by low sec. That way route from high sec pockets would not be bubblable, also I think it'd be neat to space out the 0.0 sov areas. A...
- by Ron Livingston - at 2010.07.08 18:10:00
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47. Ship Maintenance and Models - in Player Features and Ideas Discussion [original thread]
To be honest, I'm fine with newer ships being sold for more isk. I'm a miner, so with the rising prices of ships mineral will rise as well. Also, like you said with the number of ships currently on market.. these ships will devalue over time allow...
- by Ron Livingston - at 2010.06.30 16:40:00
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48. Ship Maintenance and Models - in Player Features and Ideas Discussion [original thread]
I wasn't thinking that the different "years" of ships would look different. It would just be slightly different stats. The slightly lower stats wouldn't be enough to make a difference to many people's activities, but people looking for the best or...
- by Ron Livingston - at 2010.06.30 16:17:00
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49. Ship Maintenance and Models - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea(and correct me if it has already been suggested) to make ships degrade over time. Meaning that the stats of ships slowly lower over time so that a ships age can affect its stats. These stat changes can be slowed dow...
- by Ron Livingston - at 2010.06.30 15:13:00
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